Rune Magic Level 5,6,7,8 and 9! Magic Showcase | Utopia:Origin

As the game continue to progress newer and more powerful rune magics are being added! This article will cover rune magic from level 5 to level 9 giving important details and a quick magic showcase!

╼ Level 5 Magic ╾

Frost Bind
Rune Shock
Magic Storm
Earth Tremor
Undead Hunter
Brutal Force
Sacred Guardian

It is amazing to see how rune magic evolved from the basic magic into a better and useful ones! Higher level rune magic are better in battle and provides useful buffs and effects which can help you in the game!


╼ Frost Bind ╾

Frost Bind

Details: A mass of water rune energy that condenses into a crystal of frost and bursts from the ground, dealing rune damage to all targets in a small area for 2 seconds.
Damage Modifier: +10% Rune Magic, +10% Water Rune Strength
Magic Formula: Lv.5 Water + Lv.5 Water + Lv.5 Water + Lv.5 Water
Cooldown: 25 Seconds


╼ Rune Shock ╾

Rune Shock

Details: Use a long charge time to accumulate rune power. When cast, deal rune damage to all enemy targets.
Damage Modifier: +100% Rune Magic Attack, +55% Water Rune Power, +55% Wind Rune Power, +55% Thunder Rune Power
Magic Formula: Lv.5 Water + Lv.5 Fire + Lv.5 Wind + Lv.5 Thunder
Cooldown: 1 Second


╼ Magic Storm ╾

Magic Stormk

Details: Recharge wind rune energy and when cast, repel up to 10 nearby targets, dealing rune damage to each target. Deals additional damage to burning targets (damage based on Rune Magic Attack).
Damage Modifier: +110% Rune Magic Attack, +90% Wind Rune Strength
Magic Formula: Lv.5 Wind + Lv.5 Wind + Lv.5 Wind + Lv.5 Wind
Cooldown: 18 Seconds


╼ Earth Tremor ╾

Earth Tremor

Details: Recharge Earth Rune Energy that causes Earthquake damage to up to 10 targets in the surrounding area, dealing rune damage to each target, followed by 2 Aftershocks every 2 seconds. Dealing rune damage to each target. Earthquake damage slows the target by 20%(non-stacking) for 3 seconds. The earthquake zone follows the releaser as it moves.
Damage Modifier: +45% Rune Magic Attack, +45% Earth Rune Strength and +20% Rune Magic Damage, + 20% Earth Rune Power for Aftershocks
Magic Formula: Lv.5 Earth + Lv.5 Earth + Lv.5 Earth + Lv.5 Earth
Cooldown: 20 Seconds


╼ Undead Hunter ╾

Undead Hunter

Details: When cast, you gain 7 bonus demon damage, skull damage and ancient battlefield damage. Lasts 15 seconds to inflict vengeful effects on yourself.
Magic Formula: Lv.5 Earth + Lv.5 Wind + Lv.5 Thunder + Lv.5 Thunder
Cooldown: 20 Seconds


╼ Brutal Force ╾

Brutal Force

Details: For 10 seconds after casting a spell, a regular attack inflicts serious damage on the target and increases your damage by 2. (Lasts 3 seconds and stacks up to 10 times. Duration resets with each stacking.
Magic Formula: Lv.5 Water + Lv.5 Water + Lv.5 Thunder + Lv.5 Thunder
Cooldown: 22 Seconds


╼ Sacred Guardian ╾

Sacred Guardian

Details: Gains a guardian effect after casting the spell. If you enter a state of weakness during this period, you will recover after a 2 second delay, regaining 60% health and 50% food and water. The Guardian effect ends immediately upon triggering Weakness Regeneration and lasts for up to 60 seconds.
Magic Formula: Lv.5 Water + Lv.5 Water + Lv.5 Water + Lv.5 Earth
Cooldown: 15 Minutes



╼ Level 6 Magic ╾

Schorchburst
Whirlwind
Thunderbolt
Aquaseal
Megalith
Sacred Blessing
Fearless Body

Learn how to craft and use these new Level 6 Rune Magic in the game! Defeat enemies and be the best adventurer out there!


╼ Schorchburst ╾

Schorchburst

Details: Casts a Schorchburst fireball in the targeting direction. When the fireball hits and bursts, it will deal rune damage to up to 3 targets and inflict Burning on the targets.
Damage Modifier: +120% Rune Magic, +130% Fire Rune Power
Magic Formula: Lv.6 Fire + Lv.6 Fire + Lv.6 Fire + Lv.6 Fire + Lv.6 Fire
Cooldown: 12 Seconds


╼ Whirlwind ╾

Whirlwind

Details: Casts Whirlwind to hit up to 5 targets, dealing rune damage per enemy and knocking them back. Deals extra damage to Burning targets(DMG based on Rune Magic ATK).
Damage Modifier: +60% Rune Magic ATK, +65% Wind Rune Power
Magic Formula: Lv.6 Wind + Lv.6 Wind + Lv.6 Wind + Lv.6 Wind + Lv. 6 Wind
Cooldown: 15 Seconds


╼ Thunderbolt ╾

Thunderbolt

Details: Casts a spherical Thunderbolt on up to 3 targets in front of you, dealing rune damage per Thunderbolt, and dealing extra damage to targets with Dampness(DMG based on Rune Magic ATK).
Damage Modifier: +100% Rune Magic ATK, +110% Thunder Rune Power
Magic Formula: Lv.6 Thunder + Lv.6 Thunder + Lv.6 Thunder + Lv.6 Thunder + Lv. 6 Thunder
Cooldown: 13 Seconds


╼ Aquaseal ╾

Aquaseal

Details: Casts a sealing bubble in the targeting directon, dealing rune damage to a single target, applying a Dampness effect and a 80% chance to Gaol the target for 2.5 seconds.
Damage Modifier: +70% Rune Magic ATK, +75% Water Rune Power
Magic Formula: Lv.6 Water + Lv.6 Water + Lv.6 Water + Lv.6 Water + Lv. 6 Water
Cooldown: 25 Seconds


╼ Megalith ╾

Megalith

Details: Casts a rune Megalith in the targeting direction, dealing rune damage to a single target and inflicting Stun on the target for 1.5 seconds.
Damage Modifier: +60% Rune Magic ATK, +65% Earth Rune Power
Magic Formula: Lv.6 Earth + Lv.6 Earth + Lv.6 Earth + Lv.6 Earth + Lv. 6 Earth
Cooldown: 25 Seconds


╼ Sacred Blessing ╾

Sacred Blessing

Details: Removes Slow, Gaol, Blind, Confusion(Reversed Controls) and Disarm effects from self. Gains increased Movement SPD that lasts 2s.
Damage Modifier: +60% Rune Magic ATK, +65% Earth Rune Power
Magic Formula: Lv.6 Water + Lv.6 Water + Lv.6 Water + Lv.6 Wind + Lv. 6 Wind
Cooldown: 30 Seconds


╼ Fearless Body ╾

Fearless Body

Details: After casting, inflict Gaol on self (Cannot be manually removed using Rune Magic), rendering self unable to use a mount. Attack and Defense are increased by 30% and gains Bloodthirst effect. Lasts for 9 seconds.
Damage Modifier: +60% Rune Magic ATK, +65% Earth Rune Power
Magic Formula: Lv.6 Fire + Lv.6 Fire + Lv.6 Thunder + Lv.6 Earth + Lv. 6 Earth
Cooldown: 25 Seconds


╼ Level 7 Magic ╾

Platinum Miner
Logging Expert
Ancient Lord
Spell Penetration
Rune Empowerment
Starfall
Field Adversity

Learn how to craft and use these new Level 7 Rune Magic in the game! Defeat enemies and be the best adventurer out there! This Rune Magic level is mainly focused on player buffs and useful magics that will greatly affect and help players in the battle.


╼ Platinum Miner ╾

Platinum Miner

Details: After casting, gains 4 Ore DMD bonus for 40 seconds. (Same bonus doesn't stack).
Magic Formula: Lv.7 Water + Lv.7 Thunder + Lv.7 Thunder + Lv.7 Earth + Lv.7 Earth
Cooldown: 120 Seconds


╼ Logging Expert ╾

Logging Expert

Details: After casting, gains 7 Tree DMD bonus for 40 seconds. (Same bonus doesn't stack).
Magic Formula: Lv.7 Fire + Lv.7 Fire + Lv.7 Wind + Lv.7 Wind + Lv.7 Earth
Cooldown: 120 Seconds


╼ Ancient Lord ╾

Ancient Lord

Details: After casting, gains 18 Ancient DMG bonus for 20 seconds.
Magic Formula: Lv.7 Fire + Lv.7 Fire + Lv.7 Thunder + Lv.7 Thunder + Lv.7 Thunder
Cooldown: 90 Seconds


╼ Spell Penetration ╾

Spell Penetration

Details: Within 3s after casting, reflects Slow, Gaol, and Stun effects from other units.
Magic Formula: Lv.7 Water + Lv.7 Wind + Lv.7 Wind + Lv.7 Thunder + Lv.7 Thunder
Cooldown: 30 Seconds


╼ Rune Empowerment ╾

Rune Empowerment

Details: Within 3s after casting, gains 1 stack of Empowerment effect that provides 5 Rune Magic ATK bonus. Lasts for 5s, time is reset every time a stack is gained. Up to 5 stacks.
Magic Formula: Lv.7 Water + Lv.7 Water + Lv.7 Water + Lv.7 Fire + Lv.7 Fire
Cooldown: 45 Seconds


╼ Starfall ╾

Starfall

Details: Charges up power and summoons a meteor to hit all nearby targets, dealing rune damage, and dealing extra damage to targets with Burning and Dampness DMG based on Rune Magic ATK.
Damage Modifier:+110% Rune Magic ATK, +70% Water Rune Power, +70% Fire Rune Power, +70%Wind Rune Power, +70% Thunder Rune Power, +70% Earth Rune Power
Magic Formula: Lv.7 Water + Lv.7 Fire + Lv.7 Wind + Lv.7 Thunder + Lv.7 Earth
Cooldown: 22 Seconds


╼ Field of Adversity ╾

Field of Adversity

Details: Charges up power and inflicts twisted Chains of Adversity on all targets within a large targeted area. Deals a slight amount of DMG and inflicts Slow for 5s. Slow effect can be stacked. Player targets caught by Chains of Adversity will transmit this effect after a 0.5s delay. Transmitting can happen up to twice.
Magic Formula: Lv.7 Wind + Lv.7 Wind + Lv.7 Earth + Lv.7 Earth + Lv.7 Earth
Cooldown: 35 Seconds


╼ Level 8 Magic ╾

Rune Protection
Rune Healing
Evil Curse
Lightning Dragon Thunderbolt
Field of Frost
Deformation Technique

Learn how to craft and use these new Level 8 Rune Magic in the game! Defeat enemies and be the best adventurer out there! This Rune Magic level is mainly focused on higher tier rune magic that can be useful in the battle and in your adventure!


╼ Rune Protection ╾

Rune Protection

Details: Use rune power to strengthen your own defenses. Increases defense by 80%, rune magic attack by 15%, and pet magic defense by 20 for 12 seconds.
Magic Formula: Lv.8 Thunder + Lv.8 Thunder + Lv.8 Earth + Lv.8 Earth + Lv.8 Earth + Lv.8 Earth
Cooldown: 30 Seconds


╼ Rune Healing ╾

Rune Healing

Details: Increases defense by 30% and restore HP constantly for yourself and the pet in the battle for 5s. Same healing effect doesn't stack.
Magic Formula: Lv.8 Water + Lv.8 Water + Lv.8 Water + Lv.8 Water + Lv.8 Earth + Lv.8 Earth
Cooldown: 40 Seconds


╼ Evil Curse ╾

Evil Curse

Details: Fire Evil Magic Ball towards a target in front of you and cast a curse mark on the hit target(lasts 180s and cannot be cleared). The cursed player will be damaged at 200% of the player's Rune Magic Attack. Then the curse is undid and the player is silenced for 5s.
Magic Formula: Lv.8 Fire + Lv.8 Fire + Lv.8 Fire + Lv.8 Fire + Lv.8 Thunder + Lv.8 Thunder
Cooldown: 35 Seconds


╼ Lightning Dragon Thunderbolt ╾

Lightning Dragon Thunderbolt

Details: Gather great energy of thunder rune, and summon a falling thunder to hit up to 10 nearby targets after release, casuing rune damage, additional damage to moisture targets (the damage value is based on rune magic attack), and additionally deal the target 40% Strength of Thunder Rune daamge.
Damage Modifier: +125% Rune Magic ATK, +75% Strength of Thunder Rune, +45% Strength of Wind Rune
Magic Formula: Lv.8 Wind + Lv.8 Wind + Lv.8 Thunder + Lv.8 Thunder + Lv.8 Thunder + Lv.8 Thunder
Cooldown: 20 Seconds


╼ Field of Frost ╾

Field of Frost

Details: Gather powerful water and earth energy to summon Frost Icicle from the ground, dealing all targets nearby rune damage, and prisoning the targets for 2s. After prisoning effect disappears, it slows target by 30%, which will recover in 3s.
Damage Modifier: +50% Rune Magic ATK, +30% Strength of Water Rune, +30% Strength of Earth Rune
Magic Formula: Lv.8 Water + Lv.8 Water + Lv.8 Water + Lv.8 Earth + Lv.8 Earth + Lv.8 Earth
Cooldown: 25 Seconds


╼ Deformation Technique ╾

Details: Release deformation technique to change targets into imps. The effect lats for 10s (during this time the effect cannot be undone automatically) and will be undone upon being damaged. Note that one target can only be deformed once every 60s.
Damage Modifier: +50% Rune Magic ATK, +30% Strength of Water Rune, +30% Strength of Earth Rune
Magic Formula: Lv.8 Water + Lv.8 Water + Lv.8 Fire + Lv.8 Wind + Lv.8 Thunder + Lv.8 Earth
Cooldown: 60 Seconds


╼ Level 9 Magic ╾

Execute
Interrupt
Lava Storm
Hell Rift
Swift
Tear of Nature

Learn how to craft and use these new Level 9 Rune Magic in the game! Defeat enemies and be the best adventurer out there! This Rune Magic level is mainly focused on higher tier rune magic that can be useful in the battle and in your adventure!


╼ Execute ╾

Execute

Details: An aggresive magic that deals rune damage to one target. Additionally deal 150% rune magic attack to the target whose HP is below 25%; Additionally deal 300% rune magic attack to the target whose HP is below 10%.
Damage Modifier: +120% Rune Magic Attack, +50% Fire Rune Strength, +50% Thunder Rune Strength
Magic Formula: Lv.9 Fire + Lv.9 Fire + Lv.9 Wind + Lv.9 Wind + Lv.9 Thunder + Lv.9 Thunder
Cooldown: 12 Seconds


╼ Interrupt ╾

Interrupt

Details: After using magic, release rune interruption once every 5 seconds and silence all targets nearby for 3s all together 4 times.
Magic Formula: Lv.9 Water + Lv.9 Fire + Lv.9 Wind + Lv.9 Wind + Lv.9 Thunder + Lv.9 Earth
Cooldown: 45 Seconds


╼ Lava Storm ╾

Lava Storm

Details: Gather great energy of fire rue, and light up to 15 nearby targets after release causing rune damage and additionally deal the target 40% strength of fire rune damage.
Damage Modifier:+115% Rune Magic Attack, +95% Thunder Rune Strength, +35% Wind Rune Strength
Magic Formula: Lv.9 Fire + Lv.9 Fire + Lv.9 Fire + Lv.9 Fire + Lv.9 Wind + Lv.9 Wind
Cooldown: 18 Seconds


╼ Hell Rift ╾

Hell Rift

Details: Cause rifts in the front area, dealing up to 10 targets within range dealing rune damage, and decreasing targets' attack to the initial value, which will restone in 10s later.
Damage Modifier:+20% Rune Magic Attack, +20% Fire Rune Strength, +20% Wind Rune Strength, +20% Earth Rune Strength
Magic Formula: Lv.9 Fire + Lv.9 Fire + Lv.9 Wind + Lv.9 Wind + Lv.9 Earth + Lv.9 Earth
Cooldown: 90 Seconds


╼ Swift ╾

Swift

Details: After using magic, movement speed increases by 40% and decreases constantly in the following 8 seconds. During this period, immune to all slow or prisoned effect. Movement speed decreases by 20% for 2s after the accelerating effect ends.
Magic Formula: Lv.9 Wind + Lv.9 Wind + Lv.9 Wind + Lv.9 Wind + Lv.9 Thunder + Lv.9 Thunder
Cooldown: 30 Seconds


╼ Tear of Nature ╾

Tear of Nature

Details: After using magic, Ore damage bonus +4, Tree damage bonus +7 (same bonus doesn't stack). The effect lasts 30 seconds. Note:Human, don't hesitate to take!
Magic Formula: Lv.9 Water + Lv.9 Water + Lv.9 Thunder + Lv.9 Thunder + Lv.9 Earth + Lv.9 Earth
Cooldown: 60 Seconds


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